Speaking to other workshoppers I realized my previous thread might not have been the best approach so I'm making a new one here! For all of you animators out there. What do you import the .smd animations with? (Plugins, software etc) What is your workflow for importing animations overall? I have followed wyk's writeup,…
Hey there! So I might be the exception, but I use fbx. I rig and animate in maya 2013,and export with fbx. Basically the workflow is something like... For Basemesh. Rig. Be Satisfied. Save. Select Hierarchy. Select Mesh. Export Selection. Turn off Baking. Turn on smoothing groups. Automatic scaling (1). Export. For…
@heboltz3 Ah so here's what I've been doing so far. Did the whole pipeline. So I can import models and all that. I also know how to EXPORT my animations and stuff. But what I can't find information on is how to IMPORT the animation-sets from valve in a neat way :) I'm looking to create a scene in maya and render it but I…
OH shoot! Totally misread that, sorry about that man. As far as importing goes, I would be as clueless as the next guy. In the same way you have to go through some steps to get SFM to play nice with dota, I would imagine something down that pipeline might inform some choices to bring animations into maya?...maybe?
Yeah, importing *.smd files into Maya is a bitch. The SFM Maya sdk doesn't work for me at all, just spews "missing function ..." whatever I do related to smd files. Works wonders for dmx files though. Anyway, your best bet seems to be MESA 2. It works reasonably well, although it feels slow and hacky. See this guide:…
hey there! Arvidburstrom sorry for not responding on my forum i made a fix for you so you can import into the current scene. i know that mesa need some improvement, i would tell you that i am aware of the problem, with exporting multiple asset at the same time. if you only need the SMD, you should investigate the Ref_break…
Hm. I have him added on Steam, asked him, you're right it's currently not possible. I guess you really should import them into Blender, export as fbx and import that into Maya.
You need to install this addon: http://steamreview.org/BlenderSourceTools/ After that just import all the parts one by one, they'll automatically assemble correctly. SFM stands for Source Filmmaker and it has the newest version of the sdktools for Maya that's publicly available afaik (binary plugin only works for 32-bit…