I agree that the characters are expertly done and look gorgeous. I admire the craftsmanship behind this game. However, I still think they look too idealized, especially the women. Compare this pic of the original Alien crew: http://www.rowsdowr.com/wp-content/uploads/2012/06/alien-crew.jpg Weren't the guys in the original…
The Alien is very unpredictable. Obviously it is scripted to a certain degree in terms of level layout etc, but it's AI is completely dynamic, as far as I was aware!
I heard the alien would be completely randomized with no scripting, finding places to hide/nest/trap/etc. Every time you'd load up a save, it would be in a new place... Ready to strike! Anyone care to confirm?
According to the developer, that is certainly the objective. We will have to see the final game to know for certain. But the plan is that the Alien is going to have a sophisticated AI system without any pre-scripted behavior. All of its actions will be based on random chance combined with responses to player input. The…
A major problem with previous titles in the franchise is that there were limits to how dynamic the enemies could be. When you are dealing with a large amount of enemies all at once, the AI gets far too complex to allow for dynamic, reactive interactions. So pre-scripted funhouses were the order of the day. By sharply…
This is an important element that Creative Assembly had to take a risk on. Really good horror movies live or die on their pacing. You ratchet up the tension slowly, and then you release it. Rinse and repeat. It's how good horror always works. But Creative Assembly opted to essentially let the Alien off the leash. The…