Aaaand another lunchbreak in... I went directly for the eyes this time... and then moved around the face fixing proportions and lines. Put a bit of Anotonio Banderas in too... since someone here commented the guy in the art was spanish looking. And Antonio also has the somewhat angular face that fits and got a lot less…
Hey! So I'm not sure if you can alter subdivision levels in sculptris, or whether you're stuck with a really high level of polygons. If you can make it a lower resolution, you will be benefitted greatly. If you start at a high level of subdivisions, you're left with a very.. blobby character. It's also harder to sculpt…