I would strongly suggest you to refer to an actual woman's face and sculpt her likeness and also take notes on the anatomy of a face. The sculpt looks quite manly for me.
@ PyrZern Thanks for the image, that's a great reference, really helpfull for understanding the face. The only reason I put in the skinpores is that I really enjoy using alphas, I know it's unnecessary for learning the face, but it's fun and doesn't take too long :D Here's todays sculpt, tried to pay more attention the the…
the green channel on your normal maps needs inverting. also, while the face textures are looking good, there is not enough sculpted detail to support the fidelity of the albedo. the face normals look very smoothed out, she needs tertiary detailing.
Did some shading tests in Arnold for the updated face today. Somehow broke the displacement map, will have to fix that tomorrow. Also need to adjust the face and body texture transition and get rid of the seam, but overall I am pretty happy with the current direction.
Sculpting faces is just so goddamn hard :( Here's another face practice sculpt, still looks kinda weird, but I can't really figure out what exactly is wrong. I think the jawline could be more defined (since it's a male) and there's something wrong with the overall headform :/