Currently there are no videos nor is it easy to manually convert the ShaderFX shaders into Unity or UDK. In UDK, you will probably find the nodes that exist there to be similar to what you find in ShaderFX, but you would be rebuilding the graph in both places (which sucks). In Unity, you have "ShaderLabs" which is their…
Another reason to try out Maya LT is the "Shader FX" materials, which can be exported straight to the game engine * (or so it claims). I don't think this same shader is available in regular Maya, though it does have node-based shaders to be used with the DX11 preview. *I do seem to recall that XSI had this feature, too. Or…
@Sinking Nope,I haven't been able to use any mel scripts with it yet.Surprisingly,I just read on their website now that mel scripting,animation retargeting and ik handles are now possible with Maya LT but it comes with the extension 2 version.I don't know if the extension 2 version is available in the student version.…