Hmm, perhaps I should ask this in the existing LT thread... But since I already asked, here I go again: Do you know of any videos that picture the workflow of getting the shader compounds into UDK or Unity? I'm no coder, so I need detailed instructions on getting that kind of thing to work. Plus I'm really curious how…
Currently there are no videos nor is it easy to manually convert the ShaderFX shaders into Unity or UDK. In UDK, you will probably find the nodes that exist there to be similar to what you find in ShaderFX, but you would be rebuilding the graph in both places (which sucks). In Unity, you have "ShaderLabs" which is their…
well the good news is that they finally added MEL scripting and OBJ exporting to MayaLT. The bad news is that its for Subscribers only.. Dick move Autodesk lol. I hope they offer it to perpetual licenses but somehow I reckon you guys will be waiting till 2015 comes out for it to be fixed.…
Another reason to try out Maya LT is the "Shader FX" materials, which can be exported straight to the game engine * (or so it claims). I don't think this same shader is available in regular Maya, though it does have node-based shaders to be used with the DX11 preview. *I do seem to recall that XSI had this feature, too. Or…
@Sinking Nope,I haven't been able to use any mel scripts with it yet.Surprisingly,I just read on their website now that mel scripting,animation retargeting and ik handles are now possible with Maya LT but it comes with the extension 2 version.I don't know if the extension 2 version is available in the student version.…
Okay thanks! At least I can build my model with material in viewport 2.0 with Maya LT. It's not much different from what I used to do with regular "Phong" materials. Just plug in the diffuse, specular, normal and look at it. BTW, do you know why Maya LT resets my settings every time? I always have to switch my rotation…