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SonicBlue: Yes, that could be done with mudbox. antweiler: you mean projection painting, or you talking about Mari style of paint buffer then bake onto mesh? Mudbox has both methods since 2012.
i don't know these games specifically but seams can sometimes occur not because of flaws in the texturing but because of texture scaling and compression that the artists might not have final control over. on topic: it appears zbrush polypaint would be a decent solution to texture assets like the one from your folio. just…