Maya is pretty much my favorite 3D program so far. However, it lacks some functionality or hides it so damn well from me that I have to wonder if the function really isn't there. 1) Pelt Wrap, or "organic" unfold I really forgot what the correct name is, but basically you can see (in the image file) that I detached the…
The Pelt Wrap equivalent is the Smooth UV Tool in Maya. UV Texture Editor Window > Tool > Smooth UV Tool A small UI element will appear next to your selected UVs, labeled Unfold and Relax. Left click and hold, and drag to the right to tick through the smoothing calculations. If you want to retain a shape, you can "pin" UVs…
ya only downside for me with that app and script is it trashes your 2nd UV set, but I can get around that by doing it to a copy of my object, and using transfer attributes to move uvs from 1 mesh to a other.
And that is the solution! Thanks passerby. I am colorblind, so I actually missed that link the first time. It appears nearly grey to me. Great idea of all the websites to have stuff either in red or green and never in yellow or blue, grrr... ;)
lscm and abf are in roadkill UV that i linked, which integrates with Maya, they are unwrap styles that are based on modos and blenders unwrap code, that is very similar to headus for organic stuff.
I suppose it depends on your shape. The guy in the video doesn't seem to be having any troubles unwrapping his stuff. Are you saying even that is too slow?
That is what he explains in the video too. Works fine for most of the shapes. What is the lcsm mode though? Maybe I am not using it to its full potential. I downloaded the demo for Headus again it was much more precise and faster than Maya. I like how Headus shows me stretched polygons in a direct way _(it colors them…
This isn't too great for hard surface stuff but using this in Maya with the lscm mode is great for organic shapes. http://www.pullin-shapes.co.uk/page8.htm You can cut your texture borders in Maya and just use lscm or uhr the live unwrap. Aside from that if you use the Maya unfold tool, just use it on one axis at a time,…
I'm using Smooth UV all the time, but it doesn't really do the kind of organic unfolds, which Headus does by pressing ctrl+f on a uv shell. I only used Smooth Uv for minor stretching, e.g. when I was unwrapping a kind of box shape with four cuts on the corners. If this is the best Maya has I will get a Headus license…