What bothers me most is the difficulty in games. Games today are waaay too easy. I have no problems with several difficulty options, but please, developers, give us a hard mode! I loved the challenge the first part of Crysis 1 gave me. My last title was Killzone Shadow Fall and I died like ~1 or 2 times on the hard. Come…
In game preorder bonuses, retail specific content, and microtransactions that are you can pay to progress (every Xbox One title seems to have these). Turning games into extended cut scenes. Super obvious quick time events, I don't mind them if it's like Ryze and the color coded or something, but don't tell me hit x to…
Maybe I'm just in the minority but I'm not sure why Early Access titles always get hate. It's not like you have to pay for the game a second time when it comes out so what is the big deal? You pay money to basically join the alpha/beta program of a game, from here, you can directly influence the direction a game takes in…
I don't really care too much about Day 1 DLC or even on-disc DLC. If they help make a game I like profitable, then by all means go ahead and charge for them since many great games aren't profitable from the sale of the game itself. The thing that pisses me off to no end is the fact that some developers find it necessary to…
DLC being released on day one... If that's the case you better just add it to the actual game. Because it comes off as just a quick money gouge. I'm not 100% against DLC later on. But on day one... that is pretty ridiculous.
I'm tired of people getting mad about something being priced ridiculously. It's super simple. Don't buy it if you think it's bullshit. Stop giving in to hype. Vote with your wallet... or purse. I mean there's nothing wrong with voicing that it's stupid (i agree) but seriously when i see someone getting mad at it, and then…
5 months post launch and rome 2 co-op is still unplayable, the entire reason I bought that POS. I don't like the DLC peddling but I am getting worried that games now are releasing in Alpha and Pre Alpha state, and I dunno how I quite feel about this, its honest in that its still in development, and helps fund the game, yet…
For me, it's the juvenile sense of 'difficulty' that's been pervading most of my steam purchases. I beat most these games without breaking a sweat, and this is coming from someone who never beat any of the mega man games growing up. Particularly these games that say they're about 'solving puzzles', but really it's not a…
NegevPro: I think Sir is maybe the best example of early-access actually working as it should. I think the problem is that you're essentially being paid up front before the work is done, under the pretense of community involvement. There's all sorts of things that could go wrong in that scenario, and it seems a little…