Awesome work !!! It's realy impressive ! Like Sixtk, i'm curious to know how you have bake the fibermesh on your texture ! that can be realy usefull ! ! !
ok, so who brought this thread back from the dead? :P Thanks for all the comments. Seems like there's a bit of interest about how I baked the fibermesh stubble. To get the colour information from the stubble fibermesh: -Export the stubble fibermesh as an OBJ from ZBrush -If you want to have the stubble colour information…
Jackablade: Yeah I thought the same thing, but I kinda like it. Mossbros: Thanks. For the cleaner topology: I exported a decimated version of the rough concept sculpt and did the retopo in Maya with creased edges. Sorry I didnt record that part Texelion: no worries Pisciel: Thanks, no probs Makkon:haha thanks man and no…
TeriyakiStyle: haha thanks Matt! gametime: Thanks for the feedback. I actually did experiment with different colour schemes on both the head gear and cloth elements, but I found that introducing more colour didn't fit with the type of character I was trying to portray. I'm not sure what you mean by "iro mistimed", but…