I'll take the straight up handpainted one if I wanted to err towards a strict illustrated feel. The ZBrush one errs towards a more realistic depiction on the spectrum of handpainted textures.
Hi, I have done a project for uni which involves creating some hand painted tile-able textures using 2 different methods. The first is just painting the texture the normal way in Photoshop, and the second is using Zbrush, or any other sculpting software to create the 3D sculpt of a texture, then baking out the AO, normal…