For Animation Maya is a standart but dont forget the Mel Script as a great plus. Many companys who use Maya have their own Scripts for her Pipeline. A negative point are the tools. In the older Versions the booleans are horrible and other tools are medicore. Sometimes its hard. But 2014, maybe, realtime Boolean…
I'm a tech artist who started in Maya and moved to Max. Out of the box modeling tools may be slightly better in Max, but when you are manipulating models with scripting , Max is revealed to be a kludgey mash up of legacy functionality. Maya is so much cleaner under the hood. Plus any significantly useful modeling tool can…
I agree they aren't frivolous BUT context is required to make a decision that's worthwhile or above arbitrary. For example, is there a script available that makes your specific art pipeline easier in Maya over Max? Then use Maya. Or a Seneca script that makes Modo a better choice for you because you really need it and…
ya I find Maya great to work with, yes some tools lack a little, but its overall workflow is good, and it has a really good python interface for scripting. I just wish ad would give its UV tools some attention and modeling. in the end just don't worry about the 3d package it is the skills that matter not the software.
The main problem in that scenario is that the source art is now stored in various formats making it a guessing game when someone wants to access the original model. "Is that Maya? Crap. OK, let me install it, hang on..." And that's assuming you have floating licenses available. If not, they have to go to someone else's…