Just finished a character project for uni. Brief was to make an Asian female warrior, i went for a Mongolian Archer. 11,500 tris. 1 x 1024 D/N/S/G 1 x 512 D/N/S/G 1 x 512 Alpha Face comes out kinda weird in the above shot, looks better in this one: C&C Welcome :)
Great work everyone! A fun little character I made for a 7 week game project in school. Character concept made by my awesome classmates. Tris: 11261 2048*2048 diffuse/normal/specular/gloss maps. 512*512 emissive & translucency maps. Tools used; ZBrush, Maya, Xnormal, Photoshop, nDo2, dDo & Marmoset 2. More images in my…
I've been playing around with the demo version of World Machine and CryEngine. The results aren't too great, but about as much as I can do with 512* maps
Old dchool land raider 995 tris 512 map res [SKETCHFAB]7823a4fdfa81415a857cf79ce81c3364[/SKETCHFAB] more pictures - https://www.behance.net/gallery/Space-wolf-Land-raider-Old-school/15016689
Wanted to do some "old school" diablo 3-like loot, so it's a many poly (didn't actually pay attention to that) and a 512*1024. Textured it during a live stream, I'll finish it the same way tonight or tommorrow morning (if you're interested )
A few example swords from a mod pack (for Rome 2) I am working on. These are using massive 2k textures, the final pieces will use 512 maps :) Any crits and comments most welcome and sought after! With wires here: http://4.bp.blogspot.com/-H9-shCtyyk8/U0HydaNPPyI/AAAAAAAAAYM/OvQNxJflh4c/s1600/swords_wires_001.gif
Earlier this week built out the high poly models(over 10 million tris o.O) in a few hours. Built the low polys in less than a day. The last 4 pics are today and yesterdays work(textures). I have a 500 combined poly limit for the monitor case and keyboard and each gets a 512 map.