You're 4th, or 5th artist (I lost count) that got "orc vibes" from that cinematic...I wonder why. [SKETCHFAB]0d6e81069a1041c792083da0e518b02c[/SKETCHFAB]
Doing some speed sculpts to learn zbrush, this is my 4th ish serious sculpt(took me around 1.5 hours). you guys got any ideas on what to sculpt to practice?
The project created by David Bastien-Robert, Patrick Chamberland and myself Samuel Gauthier. We are student at Centre NAD, 4th semester. The entire scene is running in real-time on Unreal Engine 3 (UDK) Video: https://vimeo.com/93441834
Looking good ScudzAlmighty!, but I can't help but feel like his legs are too short. If you use the crotch as the half way mark his legs would be about 1/2 - 3/4th of a head size too short.
I have always love the work of FightPunch and I always wanted to make something from one of his concept. As a first try I took the 4 head mech variations. I'm currently making the 4th one and will add the lower part of the mech after completing the 4 heads as the bottom part is exactly the same for all.
Love it pyapor, only crit might be to tone down the scales in some areas to give more surface detail contrast, right now it looks like a repeating texture with the same overall intensity. Might try lowering size or intensity in broad areas like the stomach. _______ Learning to draw, been at it about 1 week, just under.…