Here is a scene that I did last week. Everything was made from scratch in 32 hours. I am going to pull it into Unreal and see what I can do it it. Everything is modular. If you are interested in playing with the parts let me know.
I'm currently working on creating procedural materials in Substance Designer 4. Here's one material generation node I made, you give it a normal and an AO, punch in your parameters for paint colour and rust spread and then BAM! This happens, The SD4 renderer is a bit shoddy so sorry about that, but my PC is 32-bit so I…
I've been working on a modular house the past three days (UDK). It uses 2 materials so far, which are set up for vertex painting (but not in use yet - what you see is just the base texture). I'll make one more material for the windows and a door. Maybe add some detail to the trim too, as it is terribly bland at the moment.…