Crosspost from the substance designer thread in technical talk. Bass i've done with 3DS max and substance designer, all of it is done with procedural textures except the headstock logo. I would call it 85% done. some materials could be improved but I need to read up on how to link substance designer and substance painter…
A WW2 Allied Soldier Character, 30k tris, 4k rendered in yebis viewport (substance designer) the head is a scan from Ten24 currently working on the substances