Just finished a character project for uni. Brief was to make an Asian female warrior, i went for a Mongolian Archer. 11,500 tris. 1 x 1024 D/N/S/G 1 x 512 D/N/S/G 1 x 512 Alpha Face comes out kinda weird in the above shot, looks better in this one: C&C Welcome :)
Wanted to do some "old school" diablo 3-like loot, so it's a many poly (didn't actually pay attention to that) and a 512*1024. Textured it during a live stream, I'll finish it the same way tonight or tommorrow morning (if you're interested )
A few example swords from a mod pack (for Rome 2) I am working on. These are using massive 2k textures, the final pieces will use 512 maps :) Any crits and comments most welcome and sought after! With wires here: http://4.bp.blogspot.com/-H9-shCtyyk8/U0HydaNPPyI/AAAAAAAAAYM/OvQNxJflh4c/s1600/swords_wires_001.gif
squee that is so awesome! nice progress popo. Scott love the book bakes and turn out really nice piece. Nice work nat though i think the similar rock textures and floor take away from your design i guess your trying to show that it camo's with it's surrounding but for rendering beauties i don't think it works well as it…