Still have a lot more work to do. First time trying out making a model from scratch from a Zsphere. http://linkzelda41.deviantart.com/art/Desdemona-WIP-1-494773097
Chihuahua, that is an enormous image. If you could shrink that down that'd be cool. Between stage 1 and 2 of your barn, the silhouette doesn't change enough. Maybe add a cupola or a fence or something to differentiate it from stage one a bit more at a glance.
I am also working on the comiccon challenge- here is my work on Killjoy from Cyberforce- Go 90s Comics! and a link to my thread if you're wanting to watch progress http://www.gameartisans.org/forums/threads/62404-Comicon-2014-3D-Dan!-Killjoy-Stand?p=527472&posted=1#post527472
Hi polycount! Long time no count! This is a head I'm working on based on a DIY scan using approx 30 photos from 1 camera while the model sat very still! The real-time head in toolbag is ~10k tris. Will add hair using gmh2 when I have pushed the skin shading a bit further. Must find the time to finish it!
A UE4 material which I've been working on for the past week or so. I've never quite liked snow when it's got the weird vertex stuff over it. Nearly everything is parameters, just got to sort out specular and some other things I would like to do. Image 1: Screenshot from the material editor. Image 2: Material applied to…
Hi Guys, awesome awesome stuff on here. Get so much inspiration from this thread! Finally finished my WOW, LOL, Darksiders inspired mage/shammy/viking/warrior thingy. Perhaps I will texture it someday when I learn how. /Johnny More info and WIP photos here:…
Haha no worries m8 RS2 matcaps used to be sold by gnomon for cheap, if not anymore I'm sure you can find them somewhere. Same dude also released RS Grey Clay 1, 2 & light for free .. again google around For eyes I just made a template from uved ball, using random eye photo. I then reposition it when i make a new face,…
Here are a few shots of my Vault 13 dweller "Charles" from my Fallout fan-art project. This is the low poly (40k polys), textured (4K maps) model. Created using: ZBrush 4R6 (main sculpt) Mudbox 2015 (character detail and photorpojection for skin textures), 3DS Max (retopology), Quixel Suite 1.x (texturing), rendered in…