Think I am wrapping the mud up., ready to move onto the next material study. I might come back to the mud in the future, but for now....this is it. Enjoy
Hey, dudes! I've been tinkering a bit and trying to wrap my head around getting a procedural generator along the lines of this; I can get swoopy brush stroked, but nothing to the extent of this image example. Any help would be much appreciated! Thanks!
Has anyone tried to do moss yet? I could get something decent in Fibermesh, but would love to try in SD, just trying to wrap my head around getting a fluffy type moss. Im a SD noob so any pointers would be much appreciated!
Some pretty cool Substance related news is coming up on Monday. I just wrapped up this asset for the occasion. A tutorial about my process in SD and SP will come a bit later on. You can head over to the dedicated thread over here if you have any critics or comments. @passerby: SD uses GLSL at the moment.. You should be…
Ya... took me about a month to get comfortable with but after that it was smooth sailing. It takes one of the most painstakingly long parts of the pipeline and makes it fun and enjoyable. I'm still constantly discovering new uses for it. Wrapping up my hand painted experiments. It can do zbrush alphas. Curious to try to…
Don't think so, though transform 2D shows tiling past borders, and you can paint with wrapping in bitmap mode. 1. You want to blend 3 or more textures together with one mask? This has to be a color mask then, no? Like random, contrasting RGB values? I think 'Multi Material Blend' is what you're after. You can blend as many…