@Caser Those tiles are awesome! Great breakdown of how you created those shapes. Thanks for sharing. @Josh The updates to the wood look great! Did you use metalness/roughness workflow or spec/gloss for this. I was wondering if it was spec, what your spec map looked like.
For height maps overcrank the number. So it caps at 1. just double click it and set it to like 10. You should get some effect. as far as spec gloss click on material in the 3d view and switch it from rough/metal to spec gloss
I just got Substance Designer yesterday, loving it. But I can't quite figure out the renderer. height maps don't seem to have any effect. as well as when I try to use a spec/gloss pbr workflow, the spec and gloss values seem to have no effect on my material. I'm sure its just that I've toggled something off/on somewhere…
R_Petersen - Cool tiles. It looks like your going for the tiles that lead up to the second story. If your using spec/gloss workflow it might be good to up the spec value a bit to let a little more reflectance in. For the "wavy stains" it could be cool to see em a touch stronger in the albedo map. A bit more variation in…
Guys, I'm getting crashes on start up? I have tried reinstalling on to my main drive which is an SSD as well as my 2 other drives. Still getting crashes. The crashes happen when I try to create a new graph. I have tried changing each of the settings and parameters of the graph, still crashes. I also get crashes on loading…
@Quack/m4dcow: sorry about it, we just released a 5.0.1 that fixes the export issue. @Josh: it's very detailed, nice material! @LahceneBelbachir: as oblomov said, it's 64b only. I've reported the fact it's not specified on the product page, we will add more details about the specs.