Make sure you copy the autosaved file along with its resources folder in the same folder as your original file before openeing it, or you may end up with broken references.
I ran into a problem that maybe someone has a fix for: Substance crashes whenever I try to expand a specific folder within my package. The folder has about a dozen or so graphs for all of the objects for my scene. I can browse every other folder, like the base materials I've created and even all of my resources, just fine.…
Couple of minor wishlist things for preferences: * It'd be great if we could set the format of exported images in preferences or somewhere. It's a little annoying to have to toggle it off bmp to something I actually use like tga. Also, it'd be great if it would remember the last folder where files were exported. Usually I…
I can't repro this behavior on my side. Bitmaps linked or embedded in your .sbs should not appear in the list unless your substance is saved in a folder that is monitored by the library. Make sure you didn't add such a folder in the Preferences, under the Project > Library tab.
Does anyone happen to know if there's a way to redirect the main Resources folder in an .sbs file? There's a few times where my SD would crash and when I open it, the assets in the Resources folder are unlinked. I end up relocating the files back to where it's linked.
For those of you having issues with the Dota2 shader, we found the cause, a fix will be pushed with the next update. In the meantime, here is a hotfix: https://dl.dropboxusercontent.com/u/9804576/dota2_hero.7z Uncompress that folder in your "Substance Designer\resources\view3d\shaders" folder and you should be good to go.
You could just set up a messy library then. Takes some work setting up, but once you're watching the folder (like C;/dump/) and set up the Library filter rule (Path contains 'Dump'), the new relative library path system should work for you. You just have to keep photo resources in that folder or subfolders, but you can…