Hello ! Another doodle I made these days to keep practicing SD. 100 % made with Substance Designer and rendered in Marmoset. Artstation post : https://www.artstation.com/artwork/28VDKB
Hi there ! Doodled with a new substance yesterday, tried to achieve some kind of marble result for flooring and walls. Here's the result in a render : As for last time, you can download the substance and SBSAR :) SBS Download SBSAR Download Have fun in SD !
Latest doodle. This is 100% generated from a single mask to allow for the details to be propagated to new shapes instantly. I am going to iterate on it for one more session. -Make cracks better -Add detail to the mud/dirt -Vary the macro forms of the stones more.
First doodles in SD: Normandy (Mass Effect) floorpanels all SD: Here shown in UE 4 And working on something else, an approximation of my stucco (?) ceiling don't know what it's called really. Tricky, because it's just a bunch of noises but it's not 100% there yet imo.
So this is what i've been kinda doodling the last couple of days. I didn't really have any direction when I started, I was just messing around and this is where it's ended up. It's kinda cool because I inadvertently ended up with controls for how many rocks and how big or small they can be, exposing less or more ground as…