Hi all, this is my first designer material. It's an interior brick wall so it has a glossy clearcoat to it. Rendered in UE4. Here's how I broke the graph down:
Okay... some progress on the hand painted technique. Starting to shape up pretty decently. No upload yet. Broke the strict hand painted look to try something out. One more thing...
Thanks, that helped a lot. I copied and broke apart the blend graph, figured out how to set up the drop down boxes, but I'm still having some issues. Basically I have 2 uniform colors plugged into a blend where opacity is supposed to be controller by the same opacity functions in the blend example, however, when I click…
Nice work :) I assume this is just the albedo, but the value range and subtle detail is great. I think the wood could use some variation in the grain though, and the gaps between planks aren't really realistic. They'd generally fit snug. You've inspired me to make some nodes that handle herringbone patterns! I've been…