The Linux version is still there. To be honest, we've been lacking resources to update and test it recently but that time will come eventually. The Blender side of things is still hard to figure out though.
Is the licensing the biggest issue with Blender integration? Also, has anyone done something like substance smart tiles in UE4? I'd like to be able to create a brick substance and apply it to large brushes without repeated tiling.
Substance Designer's fbx import seems to be pretty broken for me for at least a whole month now. These are Blender .fbx's that import fine into Xnormal. on my amd desktop my low poly mesh imports fine yet my High Poly is empty. On my nvidia Laptop Substance painter complains about my 760gtm not being supported (it works…
As you know, SD5 baker has a new "Match by Sub-Meshes Name" option. If any of you uses Blender, here is an add-on that will allow you to set up such a pair of names with one click: https://gum.co/yvadI
Thanks for being quick with the UE4 plugin. Now, another question... UE4 is coming to Linux, full blown editor and everything. Was wondering if that Linux port of Substance is still in the pipe. Blender integration would be great too, but I'm not sure if you've found a way around the licensing.
Are you guys thinking about adding a option to bake from a highpoly texture? Cause that's how I setup my material mask since vertex colors on a highpoly is just to slow for me/blender. Great program btw, hoping to upgrade to the commercial edition one time :)
Hey guys - I don't know if you've caught it yet but we built a tool for blending materials together according to their height maps. Really nice for layering stacks of base materials together. Here is the tool: https://www.gametextures.com/introducing-material-blender-for-substance-source/ Youtube vid explaining features…