Trying to make a texture for a wooden telephone pole. This was my second attempt at making an albedo for it. Getting that proper mix of tones has been challenging and still not sure it's where I want it to be yet.
Latest Substances - all 100% procedural! Rough Wooden Planks: Royal Ceramic Tiles: Brickwork: Sci-Fi Floor with Bulbs: Cobblestone: More to come shortly, and obviously critique would be appreciated ;)
Hi Tinn, Nice first draft. You can adjust some little things though : -Your lines between your planks looks dark and a little bit too weavy. -Your wooden pattern cannot be continuous between two planks which are in contact, you need to offset it. -It's good to have luminosity variation but for an Albedo maybe your range…
https://www.youtube.com/watch?v=s0AwQxjRmPo&feature=youtu.be Got the wood working pretty well. Now I'm going to try a wooden object made of separate planks and see if I can procedurally texture the whole thing.
Wooden floor I made today for a scene i'm working on. You know, it's funny. I can make a fan pattern no problem but Herringbone? Makes me want to tear my hair out. I just don't get it.
I thought I would ask this here being as the work I have seen is just incredible. I am struggling with designer a little bit. I have the fundamental basics of how to work with it and I have been making Substance materials for a few months now but I always struggle with blending. As soon as I start plugging up nodes for…