This is a known issue when using image input affecting Fxmap nodes (the tile generator is based on an fxmap). It happens when the pattern size is not a perfect power of 2: in your case you have 10*10 patterns in a 2048 image, so each pattern is 204,8 px. Consequently the patterns are slightly scaled and currently a rescale…
Hey everyone! I've just released a set of 10 generators out of my personal library! Check out the promo video below and grab it here! https://www.youtube.com/watch?v=yphPQVO61BQ
For height maps overcrank the number. So it caps at 1. just double click it and set it to like 10. You should get some effect. as far as spec gloss click on material in the 3d view and switch it from rough/metal to spec gloss
Hello again! I finished up a node called Advance Path Splatter where you can plug your grayscale and splatter along the path that you can create with 10 points and optional cubic bezier control points for each point. Any feedback for comments are appreciated.