At Position = 0, Level in Low = 1 / Level in High = 1 At Position = 0.5, Level in Low = 0 / Level in High = 1 At Position = 1, Level in Low = 0 / Level in High = 0 The nice thing about the histogram scan is that you get a full black image at 0 and a full white image at 1, very usefull for blending.
Only scale by whole numbers: 1/2, 1/3, 1/4, or 50%, 33.33%, 25%... That pretty much means only use type-ins for scaling, never do it manually. Offset and rotation is still fine though.
Thank you both! :D P.S. Just to clarify, even if I was using the 50-500 situation, I would still plug a float of 1 into the random so that it was a random float between 0 and 1?
Their are 2 modes of inheritance: - relative to input: takes the size from the previous node connected to the primary input (the one with a black dot) - relative to parent: takes the size from the "host" -> the graph in SD Each node can have a different mode and can apply a multiplier to the inherited size (-1, -2.. +1,…
Well you could watch the official Allegorithmic ones, or, the ones I made last week :-) [ame="https://www.youtube.com/watch?v=lFfgC0tFiAU&list=PLQ6wUoAdU6terhKKbO2gDngfweaZ-uUip&index=1"]https://www.youtube.com/watch?v=lFfgC0tFiAU&list=PLQ6wUoAdU6terhKKbO2gDngfweaZ-uUip&index=1[/ame]