Mossy brick variations, I recommend @josh_lynch 's great Gumroad tutorials on the herringbone bricks, it helped me a lot in adding detail to the bricks :) and @rogelio 's wonderful marmoset presentation scene was used for the lighting I pushed the heightmap more on the last one to show how the moss reacts to the bricks
Mossy brick variations, I recommend @josh_lynch 's great Gumroad tutorials on the herringbone bricks, it helped me a lot in adding detail to the bricks :) and @rogelio 's wonderful marmoset presentation scene was used for the lighting I pushed the heightmap more on the last one to show how the moss reacts to the bricks.…
@Bruno Afonseca in this example i am making a brick texture, the method i'm using is i made a generator that produces a random brick tile i load it into my scene and clone out as many of them as i want to have bricks in my scene (Well half as many as for each one i also attach to a 2d transform to mirror it, so i get 2…
What I would do is to take the tile generator output and just plug that in as a mask for your brick. Make sure that the tile generator doesn't have any luminance variation on the bricks (you can just duplicate the tile generator if it does, and set the variation to 0) - here you have black for the grout and white for the…