Thank you both! :D P.S. Just to clarify, even if I was using the 50-500 situation, I would still plug a float of 1 into the random so that it was a random float between 0 and 1?
@"Bruno Afonseca" sorry for being so dense, i've still got a lot to learn with substance, with your get float, where are you pulling that float from is it the default $number that is in the list, when i select that it only gives me the image in the first input slot, i tried making a input parameter float that i set to 4…
The random seed of the "Pattern" parameter is static in Substance engine, so you need to do it differently. Btw (just so you know :) ) if you need to do this kind of random for another parameter, you can cast a float to an integer. This way you can do a random on a float between 0 and 4 for example, cast it to an integer,…
I have started tinkering around with the FX-Map and had a quick question I wanted to throw out here. Is there a way to expose the float values of a function inside of a quadrant parameter? Following Kenny Lammer's tutorial I added some a random function to the offset and rotation of a quadrant but its annoying to go back…
No problem Nick :) I have a general question regarding FX maps. I created my own brick layout with quadrants and I'm sampling 18 brick shapes for it and I get some repeated bricks a lot, sometimes right next to each other. How can I tell the FX map to randomly rotate in only 180 degree steps rather than a random float…
How would I create a function that randomly puts out floats between 0.5 and 1? I want to randomize the length of cracks within an FX-map, but I don't want the cracks to be too small, hence why I want the lowest possible size to be 0.5. However, I'm not sure how I would do that using a random node, since it's base value is…
I am looking forward for this . Still Designer imo lacks some very basic , simple things that hampers the workflow I described. For example scaling in Photoshop (or Fusion or Photoline) could be done very precisely from a center of transform / pivot placed in specific position . A mask blur works within set distance…
Thanks, that helped a lot. I copied and broke apart the blend graph, figured out how to set up the drop down boxes, but I'm still having some issues. Basically I have 2 uniform colors plugged into a blend where opacity is supposed to be controller by the same opacity functions in the blend example, however, when I click…
Ok...that's good to know about the 4.4.1 release so will keep an eye out when the update is released. I have another couple of requests though to at least get feedback on if they will/ccould be implemented. 1 - SD supports fbx but notices it doesn't support turbos mooching so only option is collapse down the model wit the…
In my experience the procedural stuff looks more or less ok after tremendous amount of time spent on tweaking and in fact it's not so easy to make new variations since they often need same amount of tweaking again or you just get something pretty same . It's not that you could get an easy source of nice textures popping…