Wondering what the best way to do this is: I want to use the splatter tool but with multiple shape inputs. For example I have sculpted 4 little rocks and I want to splatter them around my texture. I know I can blend together 4 different splatter layouts, but I feel like a multi input splatter node would not be to difficult…
ooo, I hadn't thought of that. I'm definitely going to implement that tomorrow ;). I tried getting the network a bit more "resilient" today and got some more results. CrossPost Example
In the hot rod tutorial you mention that the chrome and brass material are more complicated than the car paint. Would you guys be able to show us an example of the graph for these materials? Cheers guys
I have recently been working on a series of atlas nodes for both creating and reversing them. Here is an example of the custom shape version pulling out a single item from a Megascan atlas.
is there any way to link two nodes into one switch node? Like for example I have two Switch nodes with different input but I want to switch them both at the same time.
Ahhh, I see. So if you have 3 assigned materials, for example, "metal," "bolts," and "plastic", your multi_material_blend will actually have 4 inputs -- 1-default, 2-metal, 3-bolts, 4-plastic.