At Position = 0, Level in Low = 1 / Level in High = 1 At Position = 0.5, Level in Low = 0 / Level in High = 1 At Position = 1, Level in Low = 0 / Level in High = 0 The nice thing about the histogram scan is that you get a full black image at 0 and a full white image at 1, very usefull for blending.
Hey guys, I am giving away the sbsar of the grass I made you can download it from the Allegorithmic Google+ fan community here : https://plus.google.com/u/0/communities/108955098539774060748 direct link to the post : https://plus.google.com/u/0/+VincentGAULT/posts/RUYEcrpDavJ
You could use a function to do that. For example you have a "cracks opacity", and the "Aging" parameter. For the opacity on the blend nodes where you blend in your cracks, create a function. Inside the function, input the Cracks value, and overall Aging value into a Minimum node. That node will spit out whichever value is…
I've never seen dropboxusercontent. It comes up as <?xml version="1.0" encoding="UTF-8"?><package><packageType v="ProFX"/><identifier v="Unsaved Package"/><formatVersion v="1.1.0.11829"/><updaterVersion v="1.1.0.11829"/><platform v="1"/><author v=""/><fileUID v="{ded8b0be-ce38-4a2f-9be9-f88b26413d61}"/><versionUID…
@Visceral You can do that using the warp node and a low frequency input (such as the perlin noise). Graph here: https://www.dropbox.com/s/fi7xrzrbvzeluz6/wood_swirl.sbs?dl=0