If there was a straight forward tutorial for substance showing how to do something awesome, like the way they did the characters in killzone shadowfall, then I think I would buy it but Im on the fence at the moment too. The cymourai tutorial isnt bad but its a bit intense and the result is good but I dont see how thats a…
Great points Dataday I think Mari is a great tool. My wife who is in VFX uses it day to day. We have talked countless times about Mari and Substance to try to figure if the tools fit the workflow and just like we can not seem to see a real value for Substance in VFX yet does not mean some studio somewhere might end up…
Hello guys, We are aware of the tutorial/eye candy asset issue and this will be one of our main focus early next year. Thanks for the reminder though :)
How has SD let you down? I'm just curious. I've used the first Ddo quite a bit, but I've only messed around with the tutorials for SD, so I don't have an informed opinion on it.
Great thread, I'm new to both dDO and Substance. One thing I was surprised not to see here is Substances instability. Even the substance tutorial graphs (pod racer, cymurai) start lagging and crashing the program every other minute. Granted that happens once I go into 4k or even 2k ranges but the crashes made the program…
speaking of ddo - i heard that quixel is rewriting everything from scratch and will bring out a big update soon - maybe they make it standalone - switching from ndo to ddo by one click ? - it looks like they going more in the substance direction. @ topic: both programs are great - at the end its all about efficiency and…
This got me started so quick with Subsatnce Designer texturing. I actually like using add/sub instead of the copy mode for the blend to not alter the base values as much but ya. I'll add, once you get used to Substance Designer, it's really fun and quick to use. I find myself waiting on DDO a lot to do stuff instead of…