@Xoliul well there it is right there like you said, the workflow very much depends on the asset, for small props and things like that yes ddo or SD is kick ass for batching out lots of assets that all got similar materials on them. But of course the hero assets and characters are always going to need more attention and…
no disrespect to any ddo or substance designer user, but i have yet not seen any single piece of game asset that looks decent and was completely done either ddo or SD. if you think ddo or SD can replace photoshop then i am afraid you have not either used photoshop long enough or just not good at photoshop. that being said,…
I wonder though, is it truly a faster workflow, or does it allow you to detail and paint things in a way you wouldn't have been able to realistically do before? There's a difference between speeding up what we're already doing, and enabling new workflows/methods that would not be plausible without the tool (but still take…