New DDO is PBR based (rendering side of it + megascans) but uses the diffuse/specular workflow instead of albedo/metalness. They're working on adding metalness support for the next release I think. Legacy dDo does not have stuff like energy conservation and megascans. If you set up your own presets you apparently can use…
Sure its distinct because your premise involved what they "became" or "could become" not what they used to be, which is not what was being discussed. For example, Zac3D said he wondered why there wasnt a photoshop alternative geared towards game artist. You have Substance designer which is a tool built from the ground up…
Here are my thoughts about dDo and SD. I played around with both of them but in the end I bought just one. 1. dDo: I liked the presets it came with. You can just apply them and get good looking results without much tweaking. Most of the tweaking I had to do is turn down each effect to avoid too much noise. Having two types…