New DDO is PBR based (rendering side of it + megascans) but uses the diffuse/specular workflow instead of albedo/metalness. They're working on adding metalness support for the next release I think. Legacy dDo does not have stuff like energy conservation and megascans. If you set up your own presets you apparently can use…
Thank god I remained skeptical. Stupid April Fools.... So is Substance slow to achieve results or that was a joke too? What about using megascans to prototype/testing and then make everything in Substance?
I'm curious to see how this discussions goes when the new Quixel Suite drops. Its looking really good and the stand-alone license is quite cheap. That being said, I'm also interested in trying Substance, and comments on this thread made me a lot more intrigued. I also agree that the community using…
Well here is the deal Substance has some amazing stuff, but it really takes long to get things to work correctly. With Ddo I almost have a button make art button and I like how easy it is to select materials either made or placed using ids with direct selection. Megascans library is an amazing tool set to use for quick…
Hermit: I feel both Ddo and Substance are strong on that aspect just in a different form. Yes if substance user create more substances a library will be useable. Though a user library might not be all that good to use in your personal projects due to obvious thing like style and quality variations. With Ddo megascans it…