I agree on that. But you have to consider that not everyone have inclination to creating effect from scratch by connecting nodes. It is just harder to get nice looking end result in SD than id ddo. But once, you master SD, you won't really need to fire up photoshop and ddo ever again. Especially with Painter coming up. I…
I would say it depends on whether or not you plan on picking up Substance Painter when that comes out. SD and SP are designed to be used together and I'm sure many would prefer using that combination over dDo. Ultimately, the main factor that will determine which tool you use will most likely be how comfortable you are…
Nice write up, dDo is a really powerful yet also limiting program at the same time. That being said most people who use dDo don't even really use dDo they just use the stock standard version without ever getting deeper into the programs actual potential. Most of those type of people also are the same people who are saying…
My preference is Substance Designer dDo / nDo are mostly just awesome PS plugins. Which gives you the ability to do a lot but is pretty restricted at times with the end results. I like some stuff in dDo and the quality it has shown for texture creation. dDo is also far easier to learn since it is integrated with photoshop…
Here are my thoughts about dDo and SD. I played around with both of them but in the end I bought just one. 1. dDo: I liked the presets it came with. You can just apply them and get good looking results without much tweaking. Most of the tweaking I had to do is turn down each effect to avoid too much noise. Having two types…
awesome I will actually work on some nodes on my end soon to do that. If you or anyone using substance is looking for a specific tool or idea I can try to get it functional within substance just let me know on the substance thread linked below. Here is my SD thread link I started for anyone interested in downloading some…
I'm not sure I understand the desire to eliminate Photoshop from the pipeline. Even if I were able to remove it from my 3D workflow, I would still keep it for 2D drawing and painting. It would arguably behoove all of us to practice our drawing/painting skills, and it's hard to ignore how a purely technical workflow might…
Hey Hermit, I agree with you man. Though I do think dDo or nDo aren't really intended to get things to look better per se, they're also mainly intended to work smarter and faster, just in a different way. Having seen the new dDo and talked with Teddy a bit, it's clear it's just about taking a different approach. You trade…
MDiamond: I have yet to work with the new Ddo. Mega scans look promising for what I said before prototyping quick ideas or even finished props quickly seems to be a plus on Ddo's side. Though this workflow is the same in substance designer when you have a library in your hands. I prefer substance due to the fact that when…