If so thats some pretty good news. On that note, I think Allegorithmic's products might end up becoming more of an industry standard tool and approach. Add: went to the quixel forums to see for myself, this is their teaser,
To be fair, Allegorithmic has dropped the price on the steam version off and on as of late, with the non commercial going on sale as low as $50 and the commercial as low as $250-299 if I remember correctly. The downside to quixel's current line up (which I do think is good) is that it requires a copy of photoshop for it to…
This got me started so quick with Subsatnce Designer texturing. I actually like using add/sub instead of the copy mode for the blend to not alter the base values as much but ya. I'll add, once you get used to Substance Designer, it's really fun and quick to use. I find myself waiting on DDO a lot to do stuff instead of…
For sure! Its kind of funny you say that though, my GF works in VFX as well and she (at the request of her vfx house) was going through the same process of checking out Substance Designer for that line of work. Since they use Nuke heavily and pretty much anything from the Foundry, Substance Designer looked appealing at…
Great points Dataday I think Mari is a great tool. My wife who is in VFX uses it day to day. We have talked countless times about Mari and Substance to try to figure if the tools fit the workflow and just like we can not seem to see a real value for Substance in VFX yet does not mean some studio somewhere might end up…
Sure its distinct because your premise involved what they "became" or "could become" not what they used to be, which is not what was being discussed. For example, Zac3D said he wondered why there wasnt a photoshop alternative geared towards game artist. You have Substance designer which is a tool built from the ground up…