yeah there is ways to build your geometry with far fewer polys same shading and silhouette just look at the wireframes of everyone elses 3d models that you can find all over this forum. to answer your question: "yes" work on your lowpoly workflow :)
Thanks! I have tried to clean up the low poly model with the "collapse" tool. The Problem is : I get a lot of Triangles with vertices in the middle. The Wireframe looks ugly and it happens that when i collapse the wrong edge that some edges come over another and that destroys the mesh... Gazu
Hi Polycounters, at the moment im modeling a KRISS VECTOR Weapon. But im still not happy with the Triscount. It´s about 12k and there is still missing some geometry and shapes. At the end it will come out at about 18-20K and that will be too much. Have i a wrong workflow? Is it wrong to use Edge Loops to model in Shapes,…