Thanks for taking the time to answer our questions here on PC! It's very helpful. :) I've thought of a few more if you have some more time! 1) When it comes to subdivision modeling do you ever use creased edges with pixar's open subdiv instead of manually adding holding edge loops to every edge? (either on a personal…
I think it works well to convey the theme :) It really feels like an old photo, Back when camera's were sorta terrible. Especially the old Polaroid's... they tended to have major color problems in the shadows. Oh, a side note for using creased edges (you may already know this but I figured i'd share it here for anyone else…
I managed to watch your class on the last day before the master classes ended, and man am I glad I did! I learned a ton from it. :) Being a character and hard surface modeler at a studio that really doesn't do much environment modeling (space games!), it was really great to see the process for environment creation. I do…
artquest: 1)I personally use edge loops to hold the edged. I very recently have been trying to use creasing more, I am hoping it will help speed things up as well as help keep my geo cleaner going in and out of zbrush (less polys on the edge) At Blizzard I didnt model much that went through the "modeling pipeline". In the…
dude awesome! so glad you had time to watch it AND that you liked it. 1) well being pressed for time is pretty typical in most cases. But more often then not things are still modeled with sub d. It makes it easier when things need to be displaced and when things need to be changed (you dont have a million bevels to deal…