PyrZern -- Haha I think the fur turned out pretty good. Good point about making them modular though. I'm going to have to do that now! haha thepapercut -- looking loads better already man. It is nice with everyone uploading their wires in the Sketchfab it is easy to get up close and personal with their topology and try to…
@Pav3d: yea, I'm definitely keeping up the fight with Zbrush, It's the UI curve that's a pain right now. Also your current model is really fantastic looking, what is the poly count on that right now? @PyrZern: Good to hear I'm not the only one who thinks the UI is painful to look at. I'll take all the advice you gave and…
Hey thanks Jade, jstyles3d, PyrZern and stevston89 ... Cause I'm trying out some different work flows the plan was to do the low/cage then project the details in zbrush onto that and polish that mesh up because it's much cleaner. It's probably not the best way to go about it but like I said I'm just trying some stuff out.…
Here's the video for the fur. By the way the Hair was done the exact same way too. Hope anyone may find it useful :) Also it was my first time making a video in zbrush so sorry for the camera crappyness. It's hard as hell to get something that won't make people vomit for the turning and not boring at the same time :D…
Thanks PyrZern. Then let me get started ASAP. :D I made a simple study on sillhoutte and optimal lowpoly result. I had recently finished another character model ( and that is why I am late in fact :D , and if you wanna have a look here ) and from all the feedback I got from people there made me realize how badly I missed…
now...Crits time! stevston89: Looking pretty good so far, but the face is a bit strange imho. The eyes go far too back in the side of the head and probably a bit too high. Also even if the concept gives her a quite squared head i think you put in too much jaw and cheekbones. iniside: I agree praetus on not putting in…