I'm sticking. In general ;p. @tristanCarter I can agree about all other problems, but make arms and legs longer ? That would look odd. I've been trying all day to get the general proportions as close as possible to photo. I think I'm going to stick to the 1:1 proportions without exaggeration. In any case there is not that…
Feel free to stick to this as long as you want. I'm sure comments and feedback will keep coming. I have to start a thread for February now. It's gonna be hard to finish the Medieval dude in 30 days. @TAN, Can't wait to see the lowpoly. @Spoon, glad you're back :)
Hello! I have just joined. :poly121: stevston89 You have excellent High Poly! Pav3d Very cute face! PyrZern You have really awesome model. Love it. :) jeebs You are my favorite. I look forward to your final work. I like your work because it's a low-poly, and I like how you stick to the concept. My model at the moment:
Looking good Fnitrox I am glad your sticking to the general topic of helping everyone and going beyond that. Hopefully your video can give some insight to how you work and what is used to get a similar result. Great work everyone, I am sure a lot more people are watching this thread, can't wait to see more updates from…
@Kapoff - Yeah the head is sticking out way tooo far from the side view. Other than that the ears look on the large side. @Domenico92 - The cloth in the back is looking really odd. It should be draping horizontally not vertically. @Nika - Looks good. I think the head is too large though. @atomicguppy - The proportion…
Thats is actually a great question. the answer totally depends on your polygon budget. some things you could think about are the following. - take the cloth whrap on her arm, is it sticking out a lot? does it change the silhouette? personally I would not model it out at all, UNLESS you want a different shader for it. - the…
Thanks PyrZern. Then let me get started ASAP. :D I made a simple study on sillhoutte and optimal lowpoly result. I had recently finished another character model ( and that is why I am late in fact :D, and if you wanna have a look here ) and from all the feedback I got from people there made me realize how badly I missed…
Brandon.LaFrance -- Thanks! I enlarged the head quite a bit. I really need to block in some hair so I can see the head with all the volume from the hair, but I think the enlarged head helped a lot! Your model is looking awesome so far. The concept has four fingers compared to your five. I personally like the five, but I'm…
iniside: If you are going for more realistic proportions yours still needs a lot of work. It can be really difficult to in-vision though at low sub-d and sometimes you just have to go up and down sub-divisions to realize it. Real quickly she should have: higher hips, longer arms, larger head, shorter legs, knees higher,…