Right that's what I meant pyrzern, just baking out all the different parts separately in a program like xnormal, then combining all the normal maps together, as opposed to baking all the parts in one go.
@ Spoon - For the cloth I used Slash 2 to create the large creases and Orbs Crack brush for all the small sharp folds. I also used alot of smoothing especially to taper off any folds or creases. As for posing. It's important to have a natural looking stance when sculpting. It's something that can carry through all stages.…
Ah, you are all dominating it! I will sneak in a little update I did over the last couple hours, and try getting out a posed render tonight. And a sheet
Thanks for all feedback. I thinnen her calves and adjusted her torso a bit. Awesome to see Pav3d getting done, and a lot more progress around. Starting my lowpoly now. This gonna be quite a feat. Taking down from 13 millions polys. Even the lowest subdiv of all subtools still totals at 90k polys :P I will see if I can get…
Pav3D - Great start! Especially liking your upper arms. I agree with the stomach feedback. Guyphill - Did you model it all in max, or did you sculpt something as well? In case it was just modeling and not sculpting, I think you could benefit from getting her into a sculpting program, and knock some of the proportions more…