This is where your argument falls down somewhat. It is not easy to come up with a simple model to predict ("anticipate") what a player is going to do and how to appropriately react, let alone across a variety of different environmental and non-environmental conditions. Players are by their nature very unpredictable, which…
Let me put it another way then. Hypothetically speaking: You have 4 rooms with 4 exits and 4 entry's You are being hunted down by one AI The AI can hear your movements and you can hear his or her movements You can anticipate the AI's actions audibly ( condemned criminal origins did this very well btw ) but the AI did not…