Aaaaand here we go ! Still need to change the face, and add a base, and polypaint some details... I guess it will suck once decimated though... stupid 1 Million polygons limit... PS : yeah she's blond now, in fact the ref the client gave me is a fanart made by someone else, his real character is blond...
Well it could be cool if I could make the texture already, because I can't... I merged the subtools, dynameshed, make it hollow, and decimated to fit under the 1Mil polygons limit. But when I make the UV with uv master and then try to bake the vertexcolor, it doesn't work... The only solution I found is to do that on every…
Agree with the chin, it makes a tight specular spot and I don't like that. The ears are not even merged with the head, I just added them to have a better look, of course they won't stay like that, she's not posed yet. And the clothes are separated in pieces. Same for the hair, I said it was a placeholder just to see how it…
It will be a 18cm miniature, do you think that the dress is too thin ? I will try to make the tails stick to the dress to avoid it breaks. I don't think that my client cares about the price though, he already printed big figurines like that. Also, he showed me a sculpt which was not smooth at all and under 1 million…
Ha, maybe she has an octopus up her arse... ^^ or they are tails. Here are some almost final shots... due to the 1 million polygons limit, I will decimate the model, make some quick UVs and then project the polypaint into a texture, so Shapeways can print it in color... It's really tedious finally, having to do UVs and…