I can NOT see what Im doing wrong here. Im using OpenGL and have this vert shader: [B]void main()[/B][B]{[/B][B] gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;[/B][B] gl_FrontColor = vec4( 1.0, 0.5, 0.25, 1.0 );[/B][B]}[/B] And this fragment shader: [B]void main()[/B][B]{[/B][B] gl_FragColor =…