Hey Rollin, yeah - the modified CryEngine for Ryse introduces the possibility to use generic blending texture files to control the blend and alpha test, instead of exporting the diffuse texture with a blending map stored in its alpha channel all the time. This way we could arrange several puddles and rifts on one diffuse,…
your right, but the gloss maps are grey scale. so instead saving them out uniquely you can store them in the alpha channel of an other map for example the normal. diffuse and normal maps resolution ranged between 521 and 2k the average being 1024.