Yeah Rabant is spot on with the Spec and lighting. If you go with a complete white spec when the light comes across your objects (Stone) Its going to show almost pure white which over your diffuse might not be to noticeable but I find its the same practice when creating hand painted textures, shadows and highlights are…
Yah, the new version is looking a lot better. I think a lot of the flatness was due to the Spec needing some work (I know that's a weak point for me as well) and the diffuse needing a bit more tweaking. It looks like it has more depth to the grooves now.
Right so to address the spec issues I fixed up the light maps and found that having one scene light (directional) with lightmass doing diffuse bounces does not help. I have brought in another scene light and you can see the detail more clearly. Does anybody have any idea how to get lightmass/light bouncing to work…
Hey Rabant, I did sculpt this in Zbrush here's the sculpt. Although I then took the bake from that sculpt and threw it into dDo ending up with a little bit of a different map (detail wise). Finding it was too flat I went on to continue doing texture re-works and then put the diffuse through crazy bump and worked from that.…