yep, let me elaborate: if you're a noob, designing your own character from scratch is just throwing another variable into the mix. A bad character designed that is modeled well is just as bad as a great design modeled poorly.
I like the make your own design and if you want create the concept or tweak It, this will at least shuffle things up a bit instead of one constant design everyone is doing. I mean for learning sure It is great if you don't plan to stick this in your portfolio or you do and so do a lot of other people participating then It…
and Pretty much sums it up for me! Everyone doesn't need to make the exact concept and I'm sure a lot of people will make their own unique design decisions. Excited to see how this turns out!
I'm absolutely in. Everyone creating from a single reference is definitely the best way to go as it lets us see how others approach the same problems. However, It would be nice to have the freedom to design to a theme if we wanted?
I don't think rigging should be mandatory. Most people will probably resolve to automagic rigging anyway if they can find one. I personally will rig my characters. For the sake of using various physical attachments on them (rigid bodies, Cloth). I'm going to use Substance Designer anyway ;p. I must get finally hand on it…
I like where this is going. I've consolidated all of the suggested rules into a more easily digestible format for further discussion. Paraphrased for the sake of clarity. I also took some liberties with the proposed poly budgets because I'm slightly OCD: 1. Leave at least one critique per post. 2. Create your own textures.…