I'm working on a study of the style in Maya using this character and a similar landscape as found in the above photo: . Eventually I want to explore this style in UDK, but I'm not really there yet. Right. I guess post works for now. I attempted a high res texture in the diffuse and it was lacking sharpness. Any other…
Anti-aliasing on shadows (hard or blurred edges) are controlled by the renderer and/or lighting setup. Are you trying to recreate this in Maya or are you using some real-time engine? We need more info in order to help you out with that. As for the paper pattern: To me it appears to be uniform across the entire picture,…