Little update for tonight. Sculpted a mountain, added in some grass(very WIP!), and tweaked the ToD. Included the materials just to see if they are still working in the darker lighting. I think I got fairly close to the lighting in the concept, with some minor issues here and there. I'll be adding in some negative lights…
I think you need to move the camera in slightly to match the concept a little better and I think move the trees in the background further forward towards the cliff edge. Your image is showing a lot more of the background and it looks more distant than it seems to be in the concept. I agree with your idea to remove the…
Hey, thanks for all the feedback. I haven't been updating this that much, but the ZBrush plane issue is fixed. I just kept scaling it and testing the tile each time. Everything wraps fine now :) The mud has also been redone, because it was too plain and looked like shit, literally. I redid the grass texture with something…
Did some grass. I'd like to do a few plant variations to break it up a bit more too, right now it's just 3 patches of grass, 1 of which is very thin and dead. (Trees and rocks are still not mine. Just replacing as I go) Also, can I get some input on a reasonable approach to the rocks? Looking at in-game shots, it seems…
@Cibo: Thanks. I agree, and I've adjusted the grass. Although, I'd like to re-do it with AutoMerge grass. The rocks are actually from Crytek right now. I started my blockout with the assets that came with CE3, and I'm just switching them out as I go :) @Rurouni: That tree on the left is from Crytek, so it'll be switched…